Axe Runner

You are a Dwarf, kicked to Hel by Thor, trying to escape the dungeon and its denizens. Avoid the spikes and don't go splat.

(Demo/Prototype. Intended to be on Apple Watch)

This is the place where I will update the progress and place new builds of the prototype before fully focusing on the Apple Watch version.

Expect TONS of 'dev log' updates. -Nick

About

A game experiment in Raylib and C. Thinking about up/down only controls and an always scrolling 2d level -- an idea that if playing on an apple watch you could use the dial to control (like an old school pong controller) or the crank on a Playdate. Thinking D&D meets Gradius meets Gauntlet.

What you'll find here

  • New sprites as I draw them. 
  • New stages as I build them.
  • Apple Watch milestones as I get the game running on the wrist.
  • A playable demo to try in your browser while I experiment with the game in Raylib before going 'engine-less' for Watch, coding all the game logic in C.
  • To be released on the App Store. Stay tuned.

Check the development log here on Itch for the latest.

Controls

  • Move: Arrow Up/Down or W/S
  • Pause/Prompt: Space
  • Full screen: Expand icon

EVENTUALLY A KICKSTARTER!
Any donation now on Itch will qualify for that level on whatever Kickstarter has in store.

Credits

Published 8 days ago
StatusIn development
PlatformsHTML5
Authornickgolebiewski
GenreShooter
TagsPixel Art, Singleplayer

Development log

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