Axe Runner
Axe Runner
You are a Dwarf, kicked to Hel by Thor, trying to escape the dungeon and its denizens. Avoid the spikes and don't go splat.
(Demo/Prototype. Intended to be on Apple Watch)
This is the place where I will update the progress and place new builds of the prototype before fully focusing on the Apple Watch version.
Expect TONS of 'dev log' updates. -Nick
About
A game experiment in Raylib and C. Thinking about up/down only controls and an always scrolling 2d level -- an idea that if playing on an apple watch you could use the dial to control (like an old school pong controller) or the crank on a Playdate. Thinking D&D meets Gradius meets Gauntlet.
What you'll find here
- New sprites as I draw them.
- New stages as I build them.
- Apple Watch milestones as I get the game running on the wrist.
- A playable demo to try in your browser while I experiment with the game in Raylib before going 'engine-less' for Watch, coding all the game logic in C.
- To be released on the App Store. Stay tuned.
Check the development log here on Itch for the latest.
Controls
- Move: Arrow Up/Down or W/S
- Pause/Prompt: Space
- Full screen: Expand icon
EVENTUALLY A KICKSTARTER!
Any donation now on Itch will qualify for that level on whatever Kickstarter has in store.
Credits
- Art and animation by me in Aseprite.
- Engine: Raylib: https://www.raylib.com/
- Code for WatchOS: C and Swift Wrapper (sans Raylib)
- HTML Loading Page Font: Alagard by Hewett Tsoi https://www.dafont.com/alagard.font
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | nickgolebiewski |
| Genre | Shooter |
| Tags | Pixel Art, Singleplayer |
Development log
- Day 0: Got the player sprite on my Apple Watch!10 days ago

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